![]() Decrepify - wonderful curse against bosses/tougher enemies, its slowing effects adds to that provided by Clay Golem.It’s core role is to slow enemies, and to do that 1 point +All skills stuff is enough.Ģnd, lv4 Corpse Explosion has just 3.6 yards radius that’s more or less like waypoint circle, laughable at best.ģrd, same for Amplify Damage, at this level it just does too little to be really viable.Ĥth, Skeletal Mages are not worth investment other than being prerequisite for Revive.Ĭonsider such changes btw, by clicking shield slot then choosing All items>Left Hand you’ll see Rhyme, Splendor and Ancient’s Pledge, and you’ll be able to change the shield to see how stats change.Ībout abilities - by removing 19 points from Clay Golem, and 3 from Skeleton Mage I was able to raise level of Corpse Explosion and Amplify Damage to make them have some reasonable range. Skill distribution however…that’s where you could make some adjustment.ġst, 20 points in Clay Golem is a waste, the guy even with so much investment won’t do much damage. The last piece of gear which will immensely help is staff with Teleport charges on 2nd weapon slot using it you can reposition your army, and preforming teleport on an enemy(you point him with a cursor then teleport onto him) you’ll cause ALL your minions immediately start to attack the chosen enemy, without having to surround him. Your boots are pretty good though.įor the merc, replacing Impaler with Insight, as Rondel pointed, will make your life waay easier thanks to mana regeneration - and Corpse Explosion, which is main damage dealer is rather expensive. Belt is also something which could use an upgrade. For shield you have options - Splendor(Eth+Lum) in a shrunken head for cheapest possible +1 All skills, faster cast rate and decent magic find Ancient’s Pledge(Ral+Ort+Tal) for massive all resistances, sadly can’t be created in shrunken head or Rhyme, no +All skills, worse resistances than Ancient’s Pledge, but has cannot be frozen, mana regeneration and a bit of magic find. Next, the amulet, at this stage it’s very easy to gamble +1 All Necromancer skills, or +2 Summons tree. You could upgrade armor to Smoke(Nef+Lum). Shop a Telly Staff for your weapon switch. After that Maggot lair and Arcaine tactics is what you need to deal with. Your gear isn’t the problem, your merc needs a new weapon. Stealth is still a good armor, although you are probably loving the resists on that Breast Plate. ![]() For low end look for a 2 socket shrunken head with good + to skills and you can make rhyme in it. He gets you the bodies to CE, and CE is the room clearer.Īs to your gear: You can beat Baal with this set up and upgrade as you find better. ![]() As your merc is your main source of killing things, his damage is the most important, not your skellies. If you can’t find a base for it, get the best damage weapon you can.īec isn’t a top tier weapon but I like Bec’s so I decided to give you those numbers. Insight is a great runeword not only for the meditation but the 200-260 ED that you can’t get on many other places. You should be able to find a better base weapon and make a better weapon.Ī Bec-de-Corbin Insight (nightmare tier) would have damage of: 55-306 The Impailer is only slightly better than insight in a Scythe. Your gear should be fine for getting through the end of the game, your merc on the other hand…Īll you need to do for him is upgrade his weapon.
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